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  • Writer's pictureGavin Jones

Of Chivalry & Coin: Tales from the Grand Assembly of Game Architects

Once upon a time, in a magical land where valiant adventurers gathered, a wise council of game architects sought to create an enchanting experience that would bring joy and excitement to players while ensuring their kingdom prospered.


To achieve this delicate balance, the council decided to embark on a quest to gather wisdom from the very people who participated in these adventures: the players themselves. They called for a grand assembly, inviting enthusiasts from all corners of the land to share their thoughts and experiences.

In the great hall of the assembly, lively conversations echoed, as the council carefully listened to tales of rich nobles and humble commoners alike vying for glory in battles and trials. Each story revealed the players' desires for fairness, excitement, and a sense of belonging.


Through this spirited exchange of ideas, the wise council members began to understand the hearts of the players. They took note of the key insights that emerged from the stories being told, which would guide them in creating the ultimate enchanting experience:


The players understood that the kingdom needed riches to grow and prosper, but they yearned for a fair balance between those who could shower the lords with gold and those who could not. The council knew that creating a sense of fairness and equal opportunity for all players was crucial for maintaining a happy and diverse population.


The wise council members heard the players' desire for tiered rewards in valiant battles, ensuring that everyone felt included and motivated to participate. They envisioned a system where lower tier rewards would consist of valuable treasures, while the mightiest warriors, the top 1000, would be bestowed with unique and dazzling ornaments to proudly display their achievements. Furthermore, they saw the need for two types of arenas, one more welcoming to all players, so everyone had a chance to prove their valor and skill.


Instead of solely relying on grand lists of champions, the council contemplated creating various systems for players to compare their prowess and accomplishments with others. By implementing different measures of success, such as guild rankings and activity rates, the players could choose their own path and strive to be the best in their chosen domain.


The players shared methods to alleviate concerns about the influence of wealth such as was displayed by their stories. The council listened and considered implementing ways for characters to grow in strength through time and effort, magical shops that offered wares for in-game currency, versatile materials that could enhance any character, and protective charms for those who faced a series of unfortunate encounters. These measures would ensure a sense of fairness and progression for all players in the kingdom.


The wise council members understood the importance of welcoming newcomers to their lands. By offering exciting events and opportunities for new adventurers to catch up with their peers, they could attract and retain fresh faces, ensuring their kingdom would flourish for years to come.


As the grand assembly drew to a close, the wise council of game architects felt inspired and grateful for the valuable lessons they had learned. They now held the keys to create an enchanting experience that would cater to players from all walks of life while sustaining their kingdom's prosperity.


And so, with the wisdom of their newfound friends and the support of their loyal subjects, the council embarked on their journey to craft an experience that would bring joy, excitement, and fairness to all. They knew that by prioritizing a harmonious and enjoyable experience for everyone their kingdom would stand the test of time, thriving and growing stronger with each passing day.


Thank you for reading, Gavin Jones King of Robotonium Citadel of Enchanted Games








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